#include "../headers/yuzuparse.h" int main(){ YZ_audio_stream* audio_stream = YZ_load_audio_file("audio/voice.wav", 0); pa_callback_data* callback_data; if (audio_stream) callback_data = YZ_play_stream(audio_stream); // wait until audio is finished playing until exiting while (callback_data->current_sample < callback_data->sample_count){} YZ_kill_player(); return 0; }