function to request a mesh. I.E., request a number of polygons/verticies (maybe from presets? planes, cubes, idk) and be able to edit them on the fly. Useful for dynamic terrain or something like that
texture support
fix interpolation issue with UV maps (and probably normals and Z values too)
fix horribly named variables in request object functions
include rasteriver.h in the kernels for better code updatability
make kernels not be in strings (read the file at compile time and put it inside rasteriver.c as a string? put it in a header like how it is now?)
change all iterator variables in for loops to have "i_" before it's variable name
add descriptions to RI functions
make a function call stack to review where errors happen or just debug stuff
optimize object memory usage by not loading object data multiple times when the same object is requested
add checks for invalid/nonexistant files (files like object files & texture files)
perspective
euler rotation
quaternion rotation
sheer transform (and other fancy ones?)
simple lighting using normals
complex lighting using rays for shadows and stuff
polygon clipping by subdividing
flag for using CPU instead of GPU
actually acurate FPS cap
make a function to return a pointer to the last SDL_event (or copy it doesnt really matter)
make an option for multiple cameras, or defining a camera. I want to be able to write it to a "texture" in menory and have objects use it as their texture
add materials/shaders that define unlit, lit, textures, and whatever else. Maybe have shader kernels? I have no idea how you would implement that but it sounds cool
make the returned array from RI_RequestObjects easier to write to I.E., not a 1D array. Maybe have it so you could do objects[obj #].x_position or something like that. I wonder if I could implement functions with that, too, so you could do objects.get_first_element()
object higherarchies (maybe not. This is moving towards game engine territory. Once I get this into a working release, I'll start working on a game engine)
deltaTime variable or function. (function that returns pointer? function that returns the last deltatime value?)