#include #include "../RasterIver/headers/rasteriver.h" #include #include int width = 200; int height = 200; int main(){ srand(time(NULL)); RI_SetFlag(RI_FLAG_DEBUG, 1); RI_SetFlag(RI_FLAG_DEBUG_LEVEL, RI_DEBUG_HIGH); RI_SetFlag(RI_FLAG_DEBUG_TICK, 0); RI_SetFlag(RI_FLAG_DEBUG_FPS, 0); RI_SetFlag(RI_FLAG_SHOW_FPS, 0); RI_SetFlag(RI_FLAG_SHOW_FRAME, 0); RI_SetFlag(RI_FLAG_SHOW_BUFFER, RI_BUFFER_NORMAL); RI_SetFlag(RI_FLAG_CLEAN_POLYGONS, 1); RI_SetFlag(RI_FLAG_POPULATE_POLYGONS, 0); RI_SetFlag(RI_FLAG_BE_MASTER_RENDERER, 1); RI_SetFlag(RI_FLAG_SHOW_INFO, 0); // RI_SetFpsCap(120); if (RI_Init(width, height, "Rasteriver Test") == RI_ERROR){ return 1; } RI_newObject object_buffer[3] = { {0, 0, 300, 0, 0, 0, -9999999, 100, 100, 100, "objects/rotated_cube.obj", "textures/bill_mcdinner.png"}, {0, 0, 15, 0, 0, 0, -9999999, 1, 1, 1, "objects/test_guy_hd.obj", "textures/test_guy_texture.png"}, {0, 0, 300, 0, 0.0, 0, -9999999, 50, 50, 50, "objects/rotated_cube.obj", "textures/bill_mcdinner.png"}, }; RI_objects objects = RI_RequestObjects(object_buffer, 1); while (RI_IsRunning() == RI_RUNNING){ objects[3] += 0.3; objects[4] -= 0.4; objects[5] += 0.3; RI_Tick(); } RI_Stop(); }