# RasterIver, a Rendering Engine ## Roadmap ### By End of December, 2025 - [ ] Basic texture support - using custom image parser, PitMap - objects can have at least 1 texture - no animated textures yet - only BMP files - no bumpmap, normalmap, distortionmap, et cetera - [ ] Animated textures support - similar to Minecraft's where a texture repeats itself inside itself and you just offset the y coord based off the frame ### By End of January, 2026 - [ ] Normal maps ### By End of February, 2026 - [ ] Rasterizer will use some sort of tree system for performance - quad tree, K-D tree, et cetera ### By End of March, 2026 - [ ] Custom TTF parser, SourParse, will be implemented - GPU font renderer - [ ] Animated textures will support GIF ### By End of April, 2026 - [ ] Font renderer will use more efficent method - maybe polygons? - anything but the last implementation of ray-line intersection ### By End of June, 2026 - [ ] PNG support - [ ] JPEG support