#ifndef RI_FUNCTIONS_H #define RI_FUNCTIONS_H #include "RI_types.h" // returns the RI_context RI_context *RI_get_context(); // initilizes RasterIver // returns completion code (0: fine, 1: error) int RI_init(); // ticks RasterIver (updated window, check for events, renders scene, etc) void RI_tick(); // renders a scene to the screen void RI_render(RI_scene *scene); // loads an OBJ file into memory as a mesh RI_mesh *RI_load_mesh(char* filename); // allocates and returns a pointer to a new scene RI_scene *RI_new_scene(); // allocates and returns a pointer to a new actor RI_actor *RI_new_actor(); // allocates and returns a pointer to a new material RI_material *RI_new_material(); // allocates and returns a pointer to a new texture RI_texture *RI_new_texture(int width, int height); // loads an image file as a texture RI_texture* RI_load_image(char* filename); // loads an image file as an animated texture RI_texture* RI_load_animation(char* filename, uint16_t frame_count); #endif