# RasterIver, a Rendering Engine
## Roadmap
### By End of December, 2025
- [x] Basic texture support **`finished on November 26, 2025`**
- using custom image parser, PitMap
- objects can have at least 1 texture
- no animated textures yet
- only BMP files
- no bumpmap, normalmap, distortionmap, et cetera
- [ ] Animated textures support
- similar to Minecraft's where a texture repeats itself inside itself and you just offset the y coord based off the frame
### By End of January, 2026
- [ ] Normal maps
- [ ] occlusion culling
### By End of February, 2026
- [ ] MTL support
- [ ] Trianlge binning
### By End of March, 2026
- [ ] Custom TTF parser, SourParse, will be implemented
- GPU font renderer
- [ ] Animated textures will support GIF
### By End of April, 2026
- [ ] Font renderer will use more efficent method
- maybe polygons?
- anything but the last implementation of ray-line intersection
### By End of June, 2026
- [ ] PNG support
- [ ] JPEG support