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@@ -44,4 +44,5 @@ Rasterizer + Iver = RasterIver
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- [ ] make an option for multiple cameras, or defining a camera. I want to be able to write it to a "texture" in menory and have objects use it as their texture
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- [ ] add materials/shaders that define unlit, lit, textures, and whatever else. Maybe have shader kernels? I have no idea how you would implement that but it sounds cool
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- [ ] make the returned array from RI_RequestObjects easier to write to I.E., not a 1D array. Maybe have it so you could do objects[obj #].x_position or something like that. I wonder if I could implement functions with that, too, so you could do objects.get_first_element()
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-- [ ] object higherarchies (maybe not. This is moving towards game engine territory. Once I get this into a working release, I'll start working on a game engine)
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+- [ ] object higherarchies (maybe not. This is moving towards game engine territory. Once I get this into a working release, I'll start working on a game engine)
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+- [ ] deltaTime variable or function. (function that returns pointer? function that returns the last deltatime value?)
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