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@@ -31,14 +31,15 @@ void norm(float dest[2], float a[2]){ \
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dest[1] = a[1] + b[1]; \
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} \
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\
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-__kernel void raster_kernel(__global int* objects, __global float* verticies, __global float* normals, __global float* uvs, __global int* triangles, __global uint* frame_buffer, int object_count, int width, int height, int show_z_buffer, float highest_z){ \
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+__kernel void raster_kernel(__global int* objects, __global float* verticies, __global float* normals, __global float* uvs, __global int* triangles, __global uint* frame_buffer, int object_count, int width, int height, int show_z_buffer){ \
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int id_x = get_global_id(0); \
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int id_y = get_global_id(1); \
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\
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float z_pixel = 0; \
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uint frame_pixel = 0x22222222; \
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\
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- float biggest_z = 0;\
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+ float highest_z = 800;\
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+ float lowest_z = 400;\
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\
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for (int object = 0; object < object_count; object++){ \
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int base = object * 15;\
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@@ -56,6 +57,8 @@ __kernel void raster_kernel(__global int* objects, __global float* verticies, __
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int triangle_count = objects[base + 9];\
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int triangle_index = objects[base + 10];\
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int vertex_index = objects[base + 11];\
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+ int normal_index = objects[base + 12];\
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+ int uv_index = objects[base + 13];\
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int texture_index = objects[base + 14];\
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\
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for (int triangle = 0; triangle < triangle_count; triangle++){\
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@@ -64,6 +67,14 @@ __kernel void raster_kernel(__global int* objects, __global float* verticies, __
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int i0 = (vertex_index + triangles[triangle_base + 0]) * 3;\
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int i1 = (vertex_index + triangles[triangle_base + 1]) * 3;\
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int i2 = (vertex_index + triangles[triangle_base + 2]) * 3;\
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+\
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+ int i3 = (normal_index + triangles[triangle_base + 3]) * 3;\
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+ int i4 = (normal_index + triangles[triangle_base + 4]) * 3;\
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+ int i5 = (normal_index + triangles[triangle_base + 5]) * 3;\
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+\
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+ int i6 = (uv_index + triangles[triangle_base + 6]) * 3;\
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+ int i7 = (uv_index + triangles[triangle_base + 7]) * 3;\
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+ int i8 = (uv_index + triangles[triangle_base + 8]) * 3;\
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\
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float x0 = verticies[i0 + 0] * object_s_x + object_x;\
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float y0 = verticies[i0 + 1] * object_s_y + object_y;\
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@@ -77,6 +88,35 @@ __kernel void raster_kernel(__global int* objects, __global float* verticies, __
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float y2 = verticies[i2 + 1] * object_s_y + object_y;\
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float z2 = verticies[i2 + 2] * object_s_z + object_z;\
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\
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+ float n_x0 = normals[i3 + 0];\
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+ float n_y0 = normals[i3 + 1];\
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+ float n_z0 = normals[i3 + 2];\
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+ \
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+ float n_x1 = normals[i4 + 0];\
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+ float n_y1 = normals[i4 + 1];\
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+ float n_z1 = normals[i4 + 2];\
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+ \
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+ float n_x2 = normals[i5 + 0];\
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+ float n_y2 = normals[i5 + 1];\
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+ float n_z2 = normals[i5 + 2];\
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+ \
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+ float u_x0 = uvs[i6 + 0];\
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+ float u_y0 = uvs[i6 + 1];\
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+ float u_z0 = uvs[i6 + 2];\
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+ \
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+ float u_x1 = uvs[i7 + 0];\
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+ float u_y1 = uvs[i7 + 1];\
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+ float u_z1 = uvs[i7 + 2];\
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+ \
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+ float u_x2 = uvs[i8 + 0];\
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+ float u_y2 = uvs[i8 + 1];\
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+ float u_z2 = uvs[i8 + 2];\
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+ \
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+ int has_normals = 1;\
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+ if (i3 < 0 || i4 < 0 || i5 < 0){\
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+ has_normals = 0;\
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+ }\
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+ \
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if (isinf(x0) || isinf(y0) || isinf(z0) || isinf(x1) || isinf(y1) || isinf(z1) || isinf(x2) || isinf(y2) || isinf(z2)){\
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continue;\
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}\
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@@ -119,40 +159,44 @@ __kernel void raster_kernel(__global int* objects, __global float* verticies, __
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} \
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\
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float denominator = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2); \
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+ \
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+ if (denominator <= 0) { \
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+ continue; \
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+ } \
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float w0 = ((y1 - y2) * (id_x - x2) + (x2 - x1) * (id_y - y2)) / denominator; \
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float w1 = ((y2 - y0) * (id_x - x0) + (x0 - x2) * (id_y - y2)) / denominator; \
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float w2 = 1.0 - w0 - w1; \
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\
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- if (denominator < 0) { \
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- w0 = -w0; \
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- w1 = -w1; \
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- w2 = -w2; \
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- denominator = -denominator; \
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- } \
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- \
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float z = w0 * z0 + w1 * z1 + w2 * z2; \
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\
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- if (z < 0){ \
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- z *= -1; \
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- } \
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- \
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if (z > z_pixel){ \
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z_pixel = z; \
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+ \
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+ float nx = w0 * n_x0 + w1 * n_x1 + w2 * n_x2;\
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+ float ny = w0 * n_y0 + w1 * n_y1 + w2 * n_y2;\
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+ float nz = w0 * n_z0 + w1 * n_z1 + w2 * n_z2;\
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+ \
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+ uchar r = (uchar)((nx * 0.5f + 0.5f) * 255.0f);\
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+ uchar g = (uchar)((ny * 0.5f + 0.5f) * 255.0f);\
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+ uchar b = (uchar)((nz * 0.5f + 0.5f) * 255.0f);\
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+ \
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+ if (!has_normals){\
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+ r = 20;\
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+ g = 20;\
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+ b = 20;\
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+ }\
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+ \
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+ frame_pixel = 0xFF000000 | (r << 16) | (g << 8) | b;\
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+ \
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} \
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- \
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- else { \
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- continue; \
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- } \
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-\
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- frame_pixel = 0xFFFFFFFF / triangle_count * (triangle + 1); \
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- } \
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+ }\
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}\
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}\
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\
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if (id_y * width + id_x >= width * height){\
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return;\
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}\
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- frame_buffer[id_y * width + id_x] = frame_pixel; \
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+ frame_buffer[(height - id_y) * width + id_x] = frame_pixel; \
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\
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if (!show_z_buffer){\
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return;\
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@@ -164,5 +208,5 @@ __kernel void raster_kernel(__global int* objects, __global float* verticies, __
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\
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uchar intensity = (uchar)(norm_z * 255.0f);\
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\
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- frame_buffer[id_y * width + id_x] = 0xFF000000 | (intensity << 16) | (intensity << 8) | intensity;\
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+ frame_buffer[(height - id_y) * width + id_x] = 0xFF000000 | (intensity << 16) | (intensity << 8) | intensity;\
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}\n";
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